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YXPCCCTT: Difference between revisions
From SnesLab
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Revision as of 13:06, 28 December 2023
The YXPCCCTT format (not to be confused with the YXPPCCCT format) is used to store layer tilemap properites. The information is stored in binary and makes up a single byte. Format
76543210 YXPCCCTT X : X flip Y : Y flip P : Priority CCC: Palette TT : Bits 9 and 8 of tile number