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JMP (Super FX): Difference between revisions
From SnesLab
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# | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|9n | |||
|1 byte | |||
|3 cycles | |||
|3 cycles | |||
|1 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | |||
!colspan="9"|Flags Clobbered | |||
|+ | |||
|B | |||
|ALT1 | |||
|ALT2 | |||
|O/V | |||
|S | |||
|CY | |||
|Z | |||
|+ | |||
|0 | |||
|0 | |||
|0 | |||
|. | |||
|. | |||
|. | |||
|. | |||
|} | |||
'''JMP''' is a [[Super FX]] instruction that performs a jump. | |||
=== See Also === | |||
* [[LJMP]] | |||
=== External Links === | |||
# Official Nintendo documentation on JMP: [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-63 of Book II] | |||
[[Category:ASM]] | |||
[[Category:Super FX]] |
Revision as of 01:40, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
JMP is a Super FX instruction that performs a jump.
See Also
External Links
- Official Nintendo documentation on JMP: Page 2-9-63 of Book II