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JMP (Super FX): Difference between revisions

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#redirect [[LJMP (Super FX)]]
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
|+
|'''Opcode'''
|'''Length'''
|'''ROM Speed'''
|'''RAM Speed'''
|'''Cache Speed'''
|+
|9n
|1 byte
|3 cycles
|3 cycles
|1 cycle
|}
 
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
|+
|B
|ALT1
|ALT2
|O/V
|S
|CY
|Z
|+
|0
|0
|0
|.
|.
|.
|.
|}
 
'''JMP''' is a [[Super FX]] instruction that performs a jump.
 
=== See Also ===
* [[LJMP]]
 
=== External Links ===
# Official Nintendo documentation on JMP: [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-63 of Book II]
 
[[Category:ASM]]
[[Category:Super FX]]

Revision as of 01:40, 18 July 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
9n 1 byte 3 cycles 3 cycles 1 cycle
Flags Clobbered
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

JMP is a Super FX instruction that performs a jump.

See Also

External Links

  1. Official Nintendo documentation on JMP: Page 2-9-63 of Book II