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OR (SPC700): Difference between revisions
From SnesLab
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(Z flag affected) |
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
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|N | |N | ||
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Revision as of 05:31, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
08 | 2 bytes | 2 cycles | |||||
06 | 1 byte | 3 cycles | |||||
04 | 2 bytes | 3 cycles | |||||
14 | 2 bytes | 4 cycles | |||||
05 | 3 bytes | 4 cycles | |||||
15 | 3 bytes | 5 cycles | |||||
16 | 3 bytes | 5 cycles | |||||
07 | 2 bytes | 6 cycles | |||||
17 | 2 bytes | 6 cycles | |||||
19 | 1 bytes | 5 cycles | |||||
09 | 3 bytes | 6 cycles | |||||
18 | 3 bytes | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . |
OR is an SPC700 instruction that performs a logical or.
See Also
External Links
- Official Super Nintendo development manual on OR: Appendix C-6 of Book I