We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
CALL (SPC700): Difference between revisions
From SnesLab
(improve description) |
(more detail) |
||
Line 35: | Line 35: | ||
|} | |} | ||
'''CALL''' is an [[SPC700]] instruction that calls a subroutine. | '''CALL''' is an [[SPC700]] instruction that calls a subroutine. The current [[program counter]] is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.<sup>[2]</sup> | ||
=== See Also === | === See Also === | ||
Line 42: | Line 42: | ||
=== External Links === | === External Links === | ||
# Official Nintendo documentation on CALL: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | |||
# anomie's spc700 doc | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Subroutine Call Return Commands]] | [[Category:Subroutine Call Return Commands]] |
Revision as of 17:26, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 3F | 3 bytes | 8 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CALL is an SPC700 instruction that calls a subroutine. The current program counter is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.[2]
See Also
External Links
- Official Nintendo documentation on CALL: Appendix C-9 of Book I
- anomie's spc700 doc