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POP (SPC700): Difference between revisions
From SnesLab
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Revision as of 19:40, 21 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
accumulator | AE | 1 byte | 4 cycles | ||||
CE | 1 byte | 4 cycles | |||||
EE | 1 byte | 4 cycles | |||||
8E | 1 byte | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
POP is an SPC700 command that pops things from the stack, pulling them into registers.
When the Program Status Word is the operand, flags are affected.
See Also
References
- Appendix C-9 of Book I of the official Super Nintendo development manual