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MUL (SPC700): Difference between revisions

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!colspan="8"|Flags Clobbered
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'''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]].
'''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]]. The high byte of the product is stored in Y and the low byte is stored in A.<sup>[2]</sup>


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on MUL: [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
# Official Super Nintendo development manual on MUL: [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
# https://forums.nesdev.org/viewtopic.php?p=141221#p141221


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Multiplication and Division Commands]]
[[Category:Multiplication and Division Commands]]

Revision as of 17:10, 23 July 2023

Basic Info
Addressing Mode Opcode Length Speed
implied CF 1 byte 9 cycles
Flags Affected
N V P B H I Z C
. . . . . .

MUL is an SPC700 instruction that multiplies the value in the Y index register by the value in the accumulator and stores the product in YA. The high byte of the product is stored in Y and the low byte is stored in A.[2]

See Also

External Links

  1. Official Super Nintendo development manual on MUL: Appendix C-8 of Book I
  2. https://forums.nesdev.org/viewtopic.php?p=141221#p141221