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RET (SPC700): Difference between revisions
From SnesLab
(program counter popped) |
(stack admode) |
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Stack Addressing | Stack]] | ||
|6F | |6F | ||
|1 byte | |1 byte |
Revision as of 18:05, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | 6F | 1 byte | 5 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.
See Also
References
- Appendix C-9 of Book I of the official Super Nintendo development manual