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Chattering: Difference between revisions
From SnesLab
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=== | === References === | ||
* [https://archive.org/details/GameBoyProgManVer1.1/page/n258 page 259, Appendix 1: Programming Cautions] of the official Game Boy Programming Manual, version 1.1 | * [https://archive.org/details/GameBoyProgManVer1.1/page/n258 page 259, Appendix 1: Programming Cautions] of the official Game Boy Programming Manual, version 1.1 | ||
* [https://archive.org/details/SNESDevManual/book2/page/n339 pages 4-3-5 and 4-3-6 of Book II] of the official Super Nintendo development manual | * [https://archive.org/details/SNESDevManual/book2/page/n339 pages 4-3-5 and 4-3-6 of Book II] of the official Super Nintendo development manual |
Latest revision as of 00:26, 1 August 2023
Chattering is when a button is triggered multiple times because it is being held down. Software normally reads button states once per frame and is programmed to prevent chattering by only triggering an action when the button state changes from unpressed to pressed.
See Also
References
- page 259, Appendix 1: Programming Cautions of the official Game Boy Programming Manual, version 1.1
- pages 4-3-5 and 4-3-6 of Book II of the official Super Nintendo development manual