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Indirect Color: Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[Direct Color]] | * [[Direct Color]] | ||
=== Reference === | |||
* [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17 of Book I] of the official Super Nintendo development manual | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Scene Slang]] | [[Category:Scene Slang]] |
Revision as of 13:48, 28 December 2023
Indirect Color is display technique where colors are stored in palettes in CGRAM, and instead of designating the color directly, the CGRAM entry that contains the color is designated instead.
See Also
Reference
- Appendix A-17 of Book I of the official Super Nintendo development manual