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SLEEP (SPC700): Difference between revisions
From SnesLab
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=== References === | === References === | ||
# Official Super Nintendo development manual on SLEEP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | # Official Super Nintendo development manual on SLEEP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | ||
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | # https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | ||
Revision as of 09:25, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | EF | 1 byte | 3 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]
See Also
References
- Official Super Nintendo development manual on SLEEP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands