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LOOP (Super FX): Difference between revisions
From SnesLab
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'''LOOP''' is a [[Super FX]] instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15. | '''LOOP''' is a [[Super FX]] instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15. | ||
The next instruction after LOOP is already loaded into the pipeline. | |||
=== External Links === | === External Links === |
Revision as of 06:22, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3C | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOOP is a Super FX instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15.
The next instruction after LOOP is already loaded into the pipeline.
External Links
- Official Nintendo documentation on LOOP: Page 2-9-77 of Book II