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SWAP (Super FX): Difference between revisions
From SnesLab
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|ALT1 | |[[ALT1]] | ||
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|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
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Revision as of 07:55, 25 November 2023
Basic Info | |||||||
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Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4D | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
SWAP is a Super FX instruction that swaps two bytes. The low byte of the source register is written to the high byte of the destination register, and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged.
See Also
External Links
- Official Nintendo documentation on SWAP: Page 2-9-120 of Book II