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IBT: Difference between revisions
From SnesLab
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|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
|+ | |+ |
Revision as of 08:29, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Anpp | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IBT (Immediate Byte Data?) is a Super FX instruction that loads an immediate value into a specified register. Its upper eight bits will be set to the same value as bit 7, effectively loading a signed 8-bit value.
See Also
External Links
- Official Nintendo documentation on IBT: Page 2-9-60 of Book II