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LSR (Super FX): Difference between revisions
From SnesLab
(→See Also: LSR) |
(Clobbered -> affected) |
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|B | |B |
Revision as of 09:13, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
03 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | 0 |
LSR (Logical Shift Right) is a Super FX instruction that shifts all bits to the right while shifting a zero into the most significant bit. Bit 0 is shifted into CY.
See Also
External Links
- Official Nintendo documentation on LSR: Page 2-9-78 of Book II