We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
WAI: Difference between revisions
From SnesLab
(RDY pin) |
(→See Also: RTI) |
||
Line 38: | Line 38: | ||
=== See Also === | === See Also === | ||
* [[RTI]] | |||
* [[STP]] | * [[STP]] | ||
* [[NOP]] | * [[NOP]] |
Revision as of 00:20, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | CB | 1 byte | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
WAI (WAit for Interrupt) is a 65x instruction that waits until an interrupt is received. The processor consumes less power while waiting. The RDY pin is pulled low.
See Also
External Links
- Eyes & Lichty page 522, on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
- Labiak page on WAI: https://archive.org/details/Programming_the_65816/page/n213
- snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
- undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt