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PLD: Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|M | |[[M Flag|M]] | ||
|X | |[[X Flag|X]] | ||
|D | |[[Decimal Flag|D]] | ||
|I | |[[I Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
| | | |
Revision as of 04:19, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | 2B | 1 byte | 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . |
PLD (PulL Direct page) is a 65c816 instruction that pulls the 16-bit value at the top of the stack into the direct page register.
See Also
External Links
- Eyes & Lichty page 485, on PLD: https://archive.org/details/0893037893ProgrammingThe65816/page/n511
- Labiak page on PLD: https://archive.org/details/Programming_the_65816/page/n179
- snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069