We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
PCALL (SPC700): Difference between revisions
From SnesLab
(→External Links: Table C-16) |
(Clobbered -> affected) |
||
Line 14: | Line 14: | ||
{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |N |
Revision as of 08:13, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Uppermost Page | 4F | 2 byte | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PCALL (uPage CALl) is an SPC700 instruction that runs a subroutine in the Uppermost Page. The operand specifies the low byte of the target address within the uppermost page.
See Also
External Links
- Official Nintendo documentation on PCALL: Table C-16 Appendix C-9 of Book I