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ROR (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on ROR: [https://archive.org/details/SNESDevManual/book2/page/n261 Page 2-9-105 of Book II] | * Official Nintendo documentation on ROR: [https://archive.org/details/SNESDevManual/book2/page/n261 Page 2-9-105 of Book II] | ||
* example: https://archive.org/details/SNESDevManual/book2/page/n262 | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Shift Instructions]] | [[Category:Shift Instructions]] |
Revision as of 06:35, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
97 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag into the destination register.
See Also
External Links
- Official Nintendo documentation on ROR: Page 2-9-105 of Book II
- example: https://archive.org/details/SNESDevManual/book2/page/n262