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LDB (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on LDB: [https://archive.org/details/SNESDevManual/book2/page/n220 Page 2-9-64 of Book II]
* Official Super Nintendo development manual on LDB: [https://archive.org/details/SNESDevManual/book2/page/n220 Page 2-9-64 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n220 Page 2-9-65], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n221 Page 2-9-65], lbid.
 


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Revision as of 01:32, 11 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D4m 2 byte 11 cycles 13 cycles 6 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LDB (Load Byte) is a Super FX instruction that loads one byte from the Game Pak.

See Also

External Links