We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Sprite Line Buffer: Difference between revisions

From SnesLab
Jump to: navigation, search
(buffer category)
(Category snes hardware)
Line 9: Line 9:
[[Category:Video]]
[[Category:Video]]
[[Category:Buffers]]
[[Category:Buffers]]
[[Category:SNES Hardware]]


=== References ===
=== References ===
* https://forums.nesdev.org/viewtopic.php?p=288520#p288520
* https://forums.nesdev.org/viewtopic.php?p=288520#p288520
* https://board.zsnes.com/phpBB3/viewtopic.php?p=204966#p204966
* https://board.zsnes.com/phpBB3/viewtopic.php?p=204966#p204966

Revision as of 07:39, 11 December 2023

The Sprite Line Buffer is where sprites are pre-rendered to during hblank before being compositied together with the backgrounds. It is 256 pixels wide, and a total of 2304 bits. Internally, it is composed of two 128x9-bit half-line buffers (1152 bits each): one storing even-numbered pixels and the other odd. For each pixel, each half-line buffer stores:

  • four bits of color data
  • three bits for palette number
  • two priority bits

Each of these half-line buffers are clocked at 10.7 MHz (X1/2 divider) during writes and have their own address lines.

References