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STZ: Difference between revisions

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(size of accumulator affects)
(→‎External Links: storing zero to memory)
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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/n533
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/n533
* "Storing Zero to Memory," page 103, lbid. https://archive.org/details/0893037893ProgrammingThe65816/page/n129
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317

Revision as of 13:52, 14 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Absolute 9C 3 bytes 4 cycles*
Direct Page 64 2 bytes 3 cycles*
absolute indexed X 9E 3 bytes 5 cycles*
direct page indexed X 74 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

STZ (Store Zero) is a 65c816 instruction that zeros out memory. The size of the accumulator determines how many zero bytes are written.

Cycle Penalties

See Also

External Links