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PLD: Difference between revisions
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'''PLD''' (PulL Direct page) is a [[65c816]] instruction that pulls the 16-bit value at the top of the [[stack]] into the [[direct page register]]. The low byte of this register is pulled first. | '''PLD''' (PulL Direct page) is a [[65c816]] instruction that pulls the 16-bit value at the top of the [[stack]] into the [[direct page register]]. The low byte of this register is pulled first. After PLD completes, the [[stack pointer]] is pointing to where the high byte was, which becomes the next available stack location. | ||
=== See Also === | === See Also === |
Revision as of 03:43, 19 December 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | 2B | 1 byte | 5 cycles |
Flags Affected | ||||||||
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N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . |
PLD (PulL Direct page) is a 65c816 instruction that pulls the 16-bit value at the top of the stack into the direct page register. The low byte of this register is pulled first. After PLD completes, the stack pointer is pointing to where the high byte was, which becomes the next available stack location.
See Also
External Links
- Eyes & Lichty page 485, on PLD: https://archive.org/details/0893037893ProgrammingThe65816/page/n511
- Labiak page 169 on PLD: https://archive.org/details/Programming_the_65816/page/n179
- snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069