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SCNT: Difference between revisions

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(8 bits wide)
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'''SCNT''' is 8 bits wide.  It is initialized to zero.
=== Reference ===
=== Reference ===
* 4.1.7 on [https://archive.org/details/SNESDevManual/book2/page/n25 page 1-4-4 of Book II] of the official Super Nintendo development manual
* 4.1.7 on [https://archive.org/details/SNESDevManual/book2/page/n25 page 1-4-4 of Book II] of the official Super Nintendo development manual

Revision as of 07:18, 21 December 2023

SCNT is 8 bits wide. It is initialized to zero.

Reference