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SCNT: Difference between revisions
From SnesLab
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'''SCNT''' is 8 bits wide. It is initialized to zero. | |||
=== Reference === | === Reference === | ||
* 4.1.7 on [https://archive.org/details/SNESDevManual/book2/page/n25 page 1-4-4 of Book II] of the official Super Nintendo development manual | * 4.1.7 on [https://archive.org/details/SNESDevManual/book2/page/n25 page 1-4-4 of Book II] of the official Super Nintendo development manual |
Revision as of 07:18, 21 December 2023
SCNT is 8 bits wide. It is initialized to zero.
Reference
- 4.1.7 on page 1-4-4 of Book II of the official Super Nintendo development manual