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LSA: Difference between revisions
From SnesLab
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=== References === | === References === | ||
# | # subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual | ||
[[Category:Audio]] | [[Category:Audio]] |
Revision as of 13:12, 29 December 2023
LSA stands for Source Loop Start Address.[1] It is 16 bits wide.
References
- subparagraph 7.3.1.2 of page 3-7-11 of Book I of the official Super Nintendo development manual