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STOP (SPC700): Difference between revisions
From SnesLab
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# Official Super Nintendo development manual on STOP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | # Official Super Nintendo development manual on STOP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | ||
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | # https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | ||
# [https://archive.org/details/SNESDevManual/book1/page/n226 Appendix C-1] | # Summary of SPC700 Commands, [https://archive.org/details/SNESDevManual/book1/page/n226 Appendix C-1] | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 05:15, 30 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | FF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2] Nintendo does not want you to use this instruction.[3]
See Also
References
- Official Super Nintendo development manual on STOP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
- Summary of SPC700 Commands, Appendix C-1