We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

HIB (Super FX): Difference between revisions

From SnesLab
Jump to: navigation, search
(added operation diagram)
(→‎External Links: paragraph)
Line 43: Line 43:


=== External Links ===
=== External Links ===
* Official Nintendo documentation on HIB: 9.40 on [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II]
* Official Nintendo documentation on HIB: paragraph 9.40 on [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid.



Revision as of 03:55, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
C0 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.

gsu hib.png

See Also

External Links