We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

LMULT (Super FX): Difference between revisions

From SnesLab
Jump to: navigation, search
(S)
Line 46: Line 46:


=== External Links ===
=== External Links ===
# Official Nintendo documentation on LMULT: [https://archive.org/details/SNESDevManual/book2/page/n229 page 2-9-73 of Book II]
# Official Nintendo documentation on LMULT: 9.52 on [https://archive.org/details/SNESDevManual/book2/page/n229 page 2-9-73 of Book II]
# example: [https://archive.org/details/SNESDevManual/book2/page/n230 page 2-9-74 of Book II], lbid.
# example: [https://archive.org/details/SNESDevManual/book2/page/n230 page 2-9-74 of Book II], lbid.
# [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16 of Book II], lbid.
# [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16 of Book II], lbid.

Revision as of 19:12, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D9F 2 bytes 10 or 14 cycles 10 or 14 cycles 5 or 9 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 .

LMULT is a signed multiplication Super FX instruction. The exact speed depends on the state of the CFGR register.

LMULT utilizes the 8-bit multiplier four times.[3]

LMULT shares its multiplication circuit with FMULT.

See Also

External Links

  1. Official Nintendo documentation on LMULT: 9.52 on page 2-9-73 of Book II
  2. example: page 2-9-74 of Book II, lbid.
  3. page 2-8-16 of Book II, lbid.