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OR (Super FX): Difference between revisions
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'''OR''' is a [[Super FX]] instruction that performs a logical bitwise OR between the [[source register]] and its operand. The disjunction is stored in the [[destination register]]. | '''OR''' is a [[Super FX]] instruction that performs a logical bitwise OR between the [[source register]] and its operand. The disjunction is stored in the [[destination register]]. The operand may be any register from R<sub>1</sub> to R<sub>15</sub> or any immediate value from 1 to 15. | ||
=== See Also === | === See Also === |
Revision as of 19:43, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Cn | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
OR is a Super FX instruction that performs a logical bitwise OR between the source register and its operand. The disjunction is stored in the destination register. The operand may be any register from R1 to R15 or any immediate value from 1 to 15.
See Also
External Links
- Official Nintendo documentation on OR: 9.70 on page 2-9-97 of Book II
- example: page 2-9-98 of Book II, lbid.