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ROR (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on ROR: [https://archive.org/details/SNESDevManual/book2/page/n261 | * Official Nintendo documentation on ROR: 9.76 on [https://archive.org/details/SNESDevManual/book2/page/n261 page 2-9-105 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n262 page 2-9-106], lbid. | * example: [https://archive.org/details/SNESDevManual/book2/page/n262 page 2-9-106], lbid. | ||
Revision as of 20:12, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
97 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag one bit to the right into the destination register. Bit 0 of Sreg is shifted into the carry flag.
See Also
External Links
- Official Nintendo documentation on ROR: 9.76 on page 2-9-105 of Book II
- example: page 2-9-106, lbid.