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IBT: Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on IBT: [https://archive.org/details/SNESDevManual/book2/page/n216 Page 2-9-60 of Book II]
* Official Nintendo documentation on IBT: 9.41 on [https://archive.org/details/SNESDevManual/book2/page/n216 Page 2-9-60 of Book II]


[[Category:ASM]]
[[Category:ASM]]

Revision as of 20:55, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
Anpp 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

IBT (Immediate Byte Data?) is a Super FX instruction that loads an immediate value into a specified register. Its upper eight bits will be set to the same value as bit 7, effectively loading a signed 8-bit value.

See Also

External Links