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LJMP (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
# Official Nintendo documentation on LJMP: [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-69 of Book II]
# Official Nintendo documentation on LJMP: 9.49 on [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-69 of Book II]
# https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc
# https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc



Revision as of 21:02, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D9n 2 bytes 6 cycles 6 cycles 2 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.

According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]

The operand can be any register from R8 to R13.

See Also

External Links

  1. Official Nintendo documentation on LJMP: 9.49 on Page 2-9-69 of Book II
  2. https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc