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ADD (Super FX): Difference between revisions
From SnesLab
(pluralize cycles) |
(linkify S) |
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|[[ALT2]] | |[[ALT2]] | ||
|[[O/V]] | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |Z |
Revision as of 23:19, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
5n | 1 bytes | 3 cycles | 3 cycles | 1 cycle | |||
Immediate | 3E5n | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
ADD is Super FX instruction that performs an addition. The source register is always an addend. The other addend may be any of the 16 R registers or an immediate value. The sum is stored in the destination register.
CY is not an addend.
See Also
External Links
- Official Nintendo documentation on ADD: Page 2-9-5 of Book II
- ADD with immediate addressing: Page 2-9-6 of Book II