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MULT (Super FX): Difference between revisions
From SnesLab
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(added implied admode) |
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|'''RAM Speed''' | |'''RAM Speed''' | ||
|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |||
|[[Implied]] | |||
|8n | |||
|1 byte | |||
|3 or 5 cycles | |||
|3 or 5 cycles | |||
|1 or 2 cycles | |||
|+ | |+ | ||
|[[Immediate]] | |[[Immediate]] |
Revision as of 00:24, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied | 8n | 1 byte | 3 or 5 cycles | 3 or 5 cycles | 1 or 2 cycles | ||
Immediate | 3E8n | 2 bytes | 6 or 8 cycles | 6 or 8 cycles | 2 or 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
MULT is a Super FX instruction that performs a signed multiplication. The product is stored in the destination register.
MULT utilizes the 8-bit multiplier only once, so it is fast.[2]
See Also
External Links
- Official Nintendo documentation on MULT: 9.66 on Page 2-9-93 of Book II
- page 2-8-16 of Book II, lbid.