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SM (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
Line 8: | Line 9: | ||
|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
| | |||
|3EFnxxxx | |3EFnxxxx | ||
|4 bytes | |4 bytes |
Revision as of 00:46, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3EFnxxxx | 4 bytes | 12 to 17 cycles | 16 to 20 cycles | 4 to 9 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SM is a Super FX instruction that stores a value to the Game Pak.
See Also
External Links
- Official Nintendo documentation on SM: 9.81 on page 2-9-112 of Book II