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BEQ (Super FX): Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
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|B | |[[B Flag|B]] | ||
|[[ALT1]] | |[[ALT1]] | ||
|[[ALT2]] | |[[ALT2]] |
Revision as of 01:09, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
09?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BEQ (Branch equal) is a Super FX instruction that performs a conditional jump if the zero flag is set.
No flags are affected.
See Also
External Links
- Official Nintendo documentation on BEQ: paragraph 9.16 on page 2-9-18 of Book II
- example: page 2-9-19, lbid.