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ASR (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on ASR: [https://archive.org/details/SNESDevManual/book2/page/n168 Page 2-9-12 of Book II]
* Official Nintendo documentation on ASR: 9.13 on [https://archive.org/details/SNESDevManual/book2/page/n168 Page 2-9-12 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n169 page 2-9-13 of Book II], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n169 page 2-9-13 of Book II], lbid.



Revision as of 06:07, 2 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied 96 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 .

ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits of the source register's value to the right one bit while also leaving the most significant bit unchanged, storing the result in the destination register. Bit 0 is shifted into CY.

gsu asr.png

See Also

External Links