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UMULT (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |||
|3D8n | |3D8n | ||
|2 bytes | |2 bytes |
Revision as of 19:17, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D8n | 2 bytes | 6 or 8 cycles | 6 or 8 cycles | 2 or 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
UMULT is an unsigned multiplication Super FX instruction. The product is stored in the destination register.
UMULT utilizes the 8-bit multiplier only once, so it is fast.[2]
The exact number of cycles depends on the state of the CONFIG register.
See Also
External Links
- Official Nintendo documentation on UMULT: 9.90 on page 2-9-122 of Book II
- 8.2 "Multiplication Instructions" on page 2-8-16 of Book II, lbid.