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MERGE (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
Line 8: | Line 9: | ||
|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
| | |||
|70 | |70 | ||
|1 byte | |1 byte |
Revision as of 19:28, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
70 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
MERGE is a Super FX instruction that merges the high byte of two registers into the destination register.
The high byte of Dreg comes from R7. The low byte of Dreg comes from R8.
The official documentation has several bits labeled "B" not 'D" below the "Flags affected" table.[1]
External Links
- Official Nintendo documentation on MERGE: paragraph 9.56 on page 2-9-79 of Book II
- example: page 2-9-80 of Book II, lbid.