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RPIX (Super FX): Difference between revisions

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'''RPIX''' (Read PIXel) is a [[Super FX]] instruction that loads a color from the [[Game Pak]] RAM and stores it in the [[destination register]].  It does this by first loading the color into the [[color matrix]] and converting it from [[PPU]] format.
'''RPIX''' (Read PIXel) is a [[Super FX]] instruction that loads a color from the [[Game Pak]] RAM and stores it in the [[destination register]].  It does this by first loading the color into the [[color matrix]] and converting it from [[PPU]] format.


The X coordinate is specified by R1 and the Y coordinate is specified by R2.
The X coordinate is specified by R<sub>1</sub> and the Y coordinate is specified by R<sub>2</sub>.


=== See Also ===
=== See Also ===

Revision as of 18:37, 3 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3D4C 2 byte 24 to 80 cycles 24 to 78 cycles 20 to 74 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

RPIX (Read PIXel) is a Super FX instruction that loads a color from the Game Pak RAM and stores it in the destination register. It does this by first loading the color into the color matrix and converting it from PPU format.

The X coordinate is specified by R1 and the Y coordinate is specified by R2.

See Also

External Links