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JMP (Super FX): Difference between revisions
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Revision as of 02:06, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.
The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.
Syntax
JMP Rn
See Also
External Links
- Official Nintendo documentation on JMP: 9.44 on page 2-9-63 of Book II