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LDW (Super FX): Difference between revisions
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'''LDW''' (Load Word) is a [[Super FX]] instruction that loads one word from the [[Game Pak]] into the [[destination register]]. | '''LDW''' (Load Word) is a [[Super FX]] instruction that loads one word from the [[Game Pak]] into the [[destination register]]. | ||
==== Syntax ==== | |||
<pre> | |||
LDW (Rm) | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 02:09, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied Indirect | 4m | 1 byte | 10 cycles | 12 cycles | 7 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LDW (Load Word) is a Super FX instruction that loads one word from the Game Pak into the destination register.
Syntax
LDW (Rm)
See Also
External Links
- Official Super Nintendo development manual on LDW: 9.46 on Page 2-9-66 of Book II