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ADD (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on ADD: [https://archive.org/details/SNESDevManual/book2/page/n161 Page 2-9-5 of Book II]
* Official Nintendo documentation on ADD: 9.6 [https://archive.org/details/SNESDevManual/book2/page/n161 Page 2-9-5 of Book II]
* ADD with immediate addressing: [https://archive.org/details/SNESDevManual/book2/page/n162 Page 2-9-6 of Book II]
* ADD with immediate addressing: [https://archive.org/details/SNESDevManual/book2/page/n162 Page 2-9-6 of Book II]



Revision as of 07:41, 4 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 5n 1 bytes 3 cycles 3 cycles 1 cycle
Immediate 3E5n 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

ADD is Super FX instruction that performs an addition. The source register is always an addend. The other addend may be any of the 16 R registers or an immediate value. The sum is stored in the destination register.

Unlike with ADC, CY is not an addend.

Syntax

ADD Rn
ADD #n

See Also

External Links