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SMS (Super FX): Difference between revisions
From SnesLab
(→See Also: ALT2) |
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on SMS: [https://archive.org/details/SNESDevManual/book2/page/n269 | * Official Nintendo documentation on SMS: 9.82 on [https://archive.org/details/SNESDevManual/book2/page/n269 page 2-9-113 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n270 Page 2-9-114], lbid. | * example: [https://archive.org/details/SNESDevManual/book2/page/n270 Page 2-9-114], lbid. | ||
Revision as of 00:41, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3EAnkk | 3 bytes | 9 to 14 cycles | 13 to 17 cycles | 3 to 8 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SMS is a Super FX instruction that stores a value to the Game Pak.
The selectable RAM address must be an even number between 0 and 510.
Syntax
SMS (yy), Rn
See Also
External Links
- Official Nintendo documentation on SMS: 9.82 on page 2-9-113 of Book II
- example: Page 2-9-114, lbid.