We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
HIB (Super FX): Difference between revisions
From SnesLab
(→See Also: SEX) |
(added syntax) |
||
Line 38: | Line 38: | ||
'''HIB''' (High Byte) is a [[Super FX]] instruction that moves the high byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | '''HIB''' (High Byte) is a [[Super FX]] instruction that moves the high byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | ||
==== Syntax ==== | |||
<pre> | |||
HIB | |||
</pre> | |||
[[File:gsu_hib.png]] | [[File:gsu_hib.png]] |
Revision as of 06:56, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
Syntax
HIB
See Also
External Links
- Official Nintendo documentation on HIB: paragraph 9.40 on Page 2-9-58 of Book II
- example: page 2-9-59 of Book II, lbid.