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PCALL (SPC700): Difference between revisions
From SnesLab
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==== Syntax ==== | |||
<pre> | |||
PCALL upage | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 19:15, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Uppermost Page | 4F | 2 byte | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PCALL (uPage CALl) is an SPC700 instruction that runs a subroutine in the Uppermost Page. The operand specifies the low byte of the target address within the uppermost page.
No flags are affected.
Syntax
PCALL upage
See Also
External Links
- Official Nintendo documentation on PCALL: Table C-16 Appendix C-9 of Book I