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PEI: Difference between revisions
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==== Syntax ==== | |||
<pre> | |||
PEI (dp) | |||
</pre> | |||
===== Cycle Penalty ===== | ===== Cycle Penalty ===== |
Revision as of 21:11, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Direct Page Indirect) | D4 | 2 bytes | 6 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address.
No flags are affected.
Syntax
PEI (dp)
Cycle Penalty
- PEI takes one extra cycle if the low byte of the direct page register is nonzero.
See Also
External Links
- Eyes & Lichty page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
- Labiak page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
- snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
- undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address