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WAI: Difference between revisions
From SnesLab
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If that flag is clear, control instead goes into the [[interrupt handler]]. | If that flag is clear, control instead goes into the [[interrupt handler]]. | ||
No flags are affected. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 21:25, 6 July 2024
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | CB | 1 byte | 3 cycles |
Flags Affected | ||||||||
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N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
WAI (WAit for Interrupt) is a 65x instruction that waits until an interrupt is received. The processor consumes less power while waiting. The RDY pin is pulled low during the third cycle and the bus is freed up. The interrupt is serviced immediately.
If the interrupt disable flag is set, then the way servicing occurs is for control to simply fall through to the instruction following WAI.
If that flag is clear, control instead goes into the interrupt handler.
No flags are affected.
Syntax
WAI
See Also
External Links
- Eyes & Lichty page 522, on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
- Labiak page 203 on WAI: https://archive.org/details/Programming_the_65816/page/n213
- snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
- undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt