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TCALL (SPC700): Difference between revisions
From SnesLab
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* Official Nintendo documentation on TCALL: Table C-16 [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9] | * Official Nintendo documentation on TCALL: Table C-16 [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9] | ||
* [https://www.romhacking.net/documents/197| anomie's SPC700 doc] | * [https://www.romhacking.net/documents/197| anomie's SPC700 doc] | ||
* https://forums.nesdev.org/viewtopic.php?t=13313 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 05:13, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | Target Address | |||
Implied (type 3) | 01 | 1 byte | 8 cycles | $FFDE | |||
Implied (type 3) | 11 | 1 byte | 8 cycles | $FFDC | |||
Implied (type 3) | 21 | 1 byte | 8 cycles | $FFDA | |||
Implied (type 3) | 31 | 1 byte | 8 cycles | $FFD8 | |||
Implied (type 3) | 41 | 1 byte | 8 cycles | $FFD6 | |||
Implied (type 3) | 51 | 1 byte | 8 cycles | $FFD4 | |||
Implied (type 3) | 61 | 1 byte | 8 cycles | $FFD2 | |||
Implied (type 3) | 71 | 1 byte | 8 cycles | $FFD0 | |||
Implied (type 3) | 81 | 1 byte | 8 cycles | $FFCE | |||
Implied (type 3) | 91 | 1 byte | 8 cycles | $FFCC | |||
Implied (type 3) | A1 | 1 byte | 8 cycles | $FFCA | |||
Implied (type 3) | B1 | 1 byte | 8 cycles | $FFC8 | |||
Implied (type 3) | C1 | 1 byte | 8 cycles | $FFC6 | |||
Implied (type 3) | D1 | 1 byte | 8 cycles | $FFC4 | |||
Implied (type 3) | E1 | 1 byte | 8 cycles | $FFC2 | |||
Implied (type 3) | F1 | 1 byte | 8 cycles | $FFC0 |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
TCALL (Table CALl) is an SPC700 instruction that calls a subroutine in the uppermost page. The low byte of the effective address which is called is a function of the high nibble of the opcode, equal to $DE - nibble*2. The high byte of the effective address is always $FF.
No flags are affected.
Syntax
TCALL n
where n is the vector call number, a decimal integer from 0 to 15, which becomes the high nibble of the opcode.
See Also
External Links
- Official Nintendo documentation on TCALL: Table C-16 Appendix C-9
- anomie's SPC700 doc
- https://forums.nesdev.org/viewtopic.php?t=13313