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COLOR (Super FX): Difference between revisions
From SnesLab
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COLOR | COLOR | ||
</pre> | </pre> | ||
==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>6</sub> | |||
R<sub>6</sub> = 9830h | |||
After executing COLOR, the color reg becomes 30h. | |||
=== See Also === | === See Also === |
Revision as of 19:19, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 4E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
COLOR is a Super FX instruction that loads the color register with the low byte of the source register.
Syntax
COLOR
Example
Let:
Sreg : R6 R6 = 9830h
After executing COLOR, the color reg becomes 30h.
See Also
External Links
- Official Nintendo documentation on COLOR: 9.30 on Page 2-9-42 of Book II