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STB (Super FX): Difference between revisions
From SnesLab
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==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>5</sub> | |||
R<sub>5</sub> = 216ch | |||
R<sub>8</sub> = 9a34h | |||
RAMBR = 70h | |||
After STB (R<sub>8</sub>) is executed: | |||
(70:9A34h) = 6ch | |||
=== See Also === | === See Also === |
Revision as of 23:01, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.
The operand may be any register from R0 to R11. The number of cycles can vary because of the RAM buffer.
Syntax
STB (Rm)
Example
Let:
Sreg : R5 R5 = 216ch R8 = 9a34h RAMBR = 70h
After STB (R8) is executed:
(70:9A34h) = 6ch
See Also
External Links
- Official Super Nintendo development manual on STB: 9.83 on page 2-9-115